![]() You may need some manor housing, or you may need to continually shelve housing until you get enough Fancy Residences to reach the very high targets here. If you do choose to ignore Rowarty, you'll need to send troops to Bubastis (a must win, failure will make the mission unwinnable), later Rowarty and Sharuhen will require troops (only archers and charioteers are available, there is no copper for Infantry).īuilding the 3 monuments in Sauty is tough, given all the other goals are very high. (It is possible to win the mission by never failing to fulfil the demands of Rowarty.) There is no negative consequence from fulfilling the requests, it just postpones some other requests caused by ignoring the demands. If you aren't ready to send troops when these requests start coming around (which are fairly late into starting the scenario), you can just give into these demands if you have the money. Rowarty will persistently demand money from you as tribute (per the mission briefing). You also have some early requests for food to Kerma, which will give access to Linen as an export. You have no rescue funds and must make money immediately, through sales of luxury goods. ![]() If you want Sauty however, it's a bit more challenging. Throwing festivals to Seth will help if you can get the "I will protect your troops abroad" blessing, which will make it very easy to win distant battles.Īfter Rowarty is opened, all you have to do is grow the city to reach the requirements, but be careful of rampant unemployment. You will need some warships for the second troops request to Itjtawy, but after that, it's just land troops and you should be maxed out pretty quickly. Once you've past the first Hyksos invasion, you don't need to worry about any future invasions, as every invasion after the first will land on the opposite river bank, which you have no reason to colonise. Your only source of money in the early years is beer (later taxes will help significantly to boost incomes, needed to import the very expensive burial provisions), sell as much of it as you can to the three cities who buy it. You can build infantry and charioteer companies, but they will be wasted and the money drain is exceptionally high from importing wood and copper. Once it's dispatched, you need to keep building archer forts. You need at least one full archers fort in the first year for the first request, which comes very early. The only difficulty is in the early years with all the requests for troops to distant cities, but you can beat all of them by just constantly building archers forts (making sure they're academy trained). Khmun is still very easy even with the patch. ![]() Thanks for the info, glad to have help from others who know more than I do. I would like to say I have played quite a bit of this game, but I have never had this happen. Early in the mission, when you may not want to build another storage yard, you can use micromanagement: accept only one good that the caravan sells in the storage yard, then once you have bought as much of that good as you want, change the storage yard to not accept that good and to accept another good.So it could be, for example, lettuce or barley or some other good that doesn't exist in this mission? Is the storage yard permanently bugged until I demolish it? (Also, is that the sprite for sandstone?) The solution is to not accept multiple goods that a caravan might sell in the same storage yard. When a caravan is selling a good at a storage yard that accepts multiple goods that you are importing from their city (in this case copper and granite, even though granite has filled its part of the storage yard), the caravan might deliver anything: a good that it can sell, another good that it can't, a good that doesn't exist in the mission, or even Unused12 (as you saw). Quoted from Brugle:That's a well-known bug.
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